Version 1 (admin, 20/03/2012 14:29)

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h1. Node Attributes
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libavg gives you full access to all nodes you defined using _attributes_. The syntax will appear very familiar to people who have done some html/javascript scripting.
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h1. Attribute Example
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If you modify from the [[HelloWorld|Hello World]] page to change the attribute of a node, the display will change as well:
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<pre><code class="python">
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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from libavg import avg
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player = avg.Player.get()
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canvas = player.createMainCanvas(size=(640,480))
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rootNode = canvas.getRootNode()
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node = avg.WordsNode(pos=(10,10), font="arial", 
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        text="Hello World", parent=rootNode)
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print node.x
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node.x = 200
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If you run this script, the x position of the node will be output on the console and the text will be moved 190 pixels to the right. You can change almost all attributes of all node types in this way. We're moving the text before starting playback, so there is no movement visible on the display. To make things happen during playback, you need to react to events as described under [[Events]].
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h1. Common Attributes
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There are several attribute types which are common to all or almost all nodes. For instance, the x and y attributes determine the position of a @node@. @Width@ and @height@ attributes can be used to specify a size (if none are given, the native size of the medium is used instead). Alternatively, the @pos@ and @size@ attributes can be used. @opacity@ is a number between 0 and 1 that determines how transparently the node is rendered: 0 is completely transparent, 1 completely opaque. Nodes can also have a rotation attribute that rotates the medium. The id attribute of a node can be used to access it from python by using the @Player.getElementByID()@ function.
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One warning: python allows you to add any attributes you want to objects. This includes libavg nodes. That means that if you misspell a name when setting an attribute, you will not get an error. Instead, there will be a new attribute with a strange name - in effect, your code will be silently ignored.
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The properties defined for the various node types are descibed in the "libavg reference":
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h1. Image Nodes
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Image nodes are used to put a bitmap on the screen. The href attribute of an image node contains the filename of a bitmap to load on start. This file can be in a variety of formats, including png, tiff, bmp and jpeg. Alpha channels are fully supported, so images with transparency are displayed with elements below them visible according to the transparency information in the image.
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h1. Words Nodes
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Words nodes support simple text as well as formatted text. UTF-8 and right-to-left languages are fully supported, so text in Japanese, Russian and Arabic should pose no problems. Formatted text supports full paragraph layout and is authored like this:
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_Words Formatting_
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<pre><code class="python">
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avg.WordsNode(pos=(10,10), width=70, text="Text in <i>italics</i>",
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All text attributes - font, size, bold, italic, super- and subscripting, as well as some others - can be changed in mid-paragraph. A full description of the formatting language is at